Player's information
Player Name: Marissa Y Sanchez
MUN Handle: Mery
Player Email: foxyfreyr@yahoo.com
Character Information
Character Name: Nicodemus Hawthorne
Character Avatar: David Dorfman

Nicodemus is a 1st year Gryffindor student studying to be a wizard. Nicodemus has a great horned owl as a familiar that's been passed down his family.
Wand Info(optional):(Has a wand - no description at this time)
Character's Familiar:
Great Horned Owl
Main Trait (4d6):
This trait is either Magical or
something your character excels
at that is foremost for your Character.
Make it something they are good at now.
Something they would be known for.
Side Trait #1 (3d6):
This trait is either Magical or
something your character excels
at that your Character has and is a
lesser Trait from the Main Trait.
However it will be obvious still in Role Play.
Side Trait #2 (3d6):
This trait is either Magical or
something your character excels
at that your Character has and
is a lesser Trait from the Main Trait.
However it will be obvious still
in Role Play. This Trait holds the
same position as Side Trait #1
Disadvantage/Flaw:
Nicodemus' biggest disadvantage is that he can not walk due to an accident that was caused by a curse that his father was burden with. Despite his father's magical abilities, there has been no way to heal Nicodemus of his condition. Aside from losing his legs to the crash, he's lost his mother to it. His fear is coming across the reaper that took her away.
The car accident that his mother and he were involved in also took the life of a family of four. Since their confirmed deaths, Nicodemus has been haunted by their spirits.
Above all of Nicodemus' flaws, the biggest one of them all would be that he doesn't want to be a wizard. He believes that it's an unnatural process and had his mother and father been normal this curse wouldn't have happened. He believes all creature that are not humans are damned.
List Learned Traits (if any):
Everyone gets Basic Magic at 3d6 free
to start with unless they are under school
age. If you are making a 3rd year,
the Character gets either a 4d6 or a 5d6
in Basic Magic and Intermediate Magic at
2d6 at the beginning of term. A 4th year
would have Intermediate Magic upped to 3d6
and a 5th year, if studious, would have a
4d6 to start the term off.
A 5th year would get Basic at 4d6 or 5d6,
Intermediate at 4d6 or 5d6 and starts
Graduate at 2d6.
A Character who has just graduated school
gets all of the above at 4 or 5d6 plus
Advanced Magic at 2d6. Be conservative
with older Characters. A 5d6 indicates
mastery and the Character would have to
have concentrated solely on their art
and the study of it and nothing else
for a very long time. Very old characters,
those that have been around for 100 years
or more might have much higher dice pools,
but they need to be shown to Staff for
prior approval of the dice pools. Generally
a Character Sheet for a new Character would
not have anything above a 5d6 as that indicates
mastery in a subject. I cannot emphasize enough that
if you are unsure, ask Staff.
If your Character has a Specialty, that
is listed under Learned Traits as well.
This is also where Students list the
electives that they are excelling at.
Britta, for example, has Basic Vocal
Magic at 5d6 because she studied for
6 months and was tutored one-on-one
with the Professor in order to help her
train other students. Britta also, in
Role Play, picked up self-defense
moves from Bodhi Unreal so she has Basic
Self-Defense listed at 3d6. Harmony Welkins
has her mastery of Vocal Magic listed at
5d6 with a Bonus die added to give her that
extra advantage when rolling for anything.
Character Bio
When Nicodemus was four years old, he and his mother were in a serious car accident. The accident itself, killed the family of four and his mother instantly leaving him the sole survivor. However, he was told he would be paralized from the waist down and would never be able to walk again. Physically, Nicodemus has little strength leaving him vulnerable to many situations.
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